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LINK'S HOUSE

MAYA - ZBRUSH - SUBSTANCE PAINTER - SUBSTANCE DESIGNER - UNREAL ENGINE 4

Link's House based on a concept by Geoffrey Ernault. I really enjoyed working from the concept and putting my own spin on the artwork. Due to time constraints, I chose to stick with a diorama, but some day I'll go back and model the full environment.
Thanks to Geoffrey once again for making such a lovely concept piece to work from. I had a lot of fun putting this together.

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Dirt Graph from Substance Designer

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Grass Graph from Substance Designer

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Really simple grass shader, with Two-Sided Foliage set and Two-Sided turned off (yes It's weird, but otherwise the shadows come out badly). The meshes have their normals facing upwards, rather than outwards. This was done in Blender.

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© 2022 by Daniel Allard

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