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SAINT

MAYA - ZBRUSH - SUBSTANCE PAINTER - SUBSTANCE ALCHEMIST - UNREAL ENGINE 4

This project was mostly a re-do from an older scene originally rendered in Arnold. After I learned a lot more about Realtime rendering, I decided to revisit this and recreate the whole thing in Unreal. I updated textures, tried different lighting setups, and took advantage of Unreal's tesselation modifiers to create a more interesting ground space. 

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© 2022 by Daniel Allard

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