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UNTIL YOU WAKE

MAYA - ZBRUSH - SUBSTANCE PAINTER - SUBSTANCE DESIGNER - UNITY

For this game project in Unity, I was responsible for prop concepts, asset creation, set dressing, and collaborated with designers on the play space. All props existed around 2k tris, while bigger props like the fountain stood at 15k tris. Props were then textured together in consolidated texture sets for optimization. Bigger props maintained their own texture sets (some with multiple in the same asset, like the fountain). Art direction by Hannah Marquardt. Lighting, materials and architecture assets done by Dylan King and Luc DeBenon.

FA20_PRJ402_ASchneuwly_Daniel_Allard_Set
FA20_PRJ402_ASchneuwly_Daniel_Allard_Set
FA20_PRJ402_ASchneuwly_Daniel_Allard_Set
FA20_PRJ402_ASchneuwly_Daniel_Allard_Set
FA20_PRJ402_ASchneuwly_Daniel_Allard_Set
FA20_PRJ402_ASchneuwly_Daniel_Allard_Set
FA20_PRJ402_ASchneuwly_Daniel_Allard_Set
FA20_PRJ402_ASchneuwly_Daniel_Allard_Set
FA20_PRJ402_ASchneuwly_Daniel_Allard_Set

© 2022 by Daniel Allard

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