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3D ENVIRONMENT ARTIST - LEVEL ARTIST
UNTIL YOU WAKE - PROPS
MAYA - ZBRUSH - SUBSTANCE PAINTER - SUBSTANCE DESIGNER - UNREAL ENGINE 4
All the individual props from the game project Until You Wake. Normally the game was made in Unity but I wanted to do Unreal renders of all my work. All props are shown with wireframe and consolidated texture sets. Props were first concepted in Photoshop, then modeled in Maya. After their low polys were finished, I made high poly versions and exported into ZBrush for sculpting when necessary. Finally, props were transported into Unity and hand placed in engine.









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